<root>
<Table>
	<Action_node_group>
		<Name>R_HotDogSales</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>10</Spawn_Timer>
		<Player_Allowed>True</Player_Allowed>
		<Instance_Cap>2</Instance_Cap>
		<MaxSpawns>4</MaxSpawns>
		<NPC_List>
			<NPC>HotDogVendor</NPC>
			<NPC>HotDogCustomer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_LawnDrinker</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>360</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>520</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>5</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>2</Spawn_Timer>
		<MaxSpawns>5</MaxSpawns>
		<NPC_List>
			<NPC>LawnDrinker</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Painter</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Player_Allowed>False</Player_Allowed>
		<Instance_Cap>2</Instance_Cap>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>120</Spawn_Timer>
		<NPC_List>
			<NPC>Painter</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_PicnicPair</Name>
		<Time_of_day_start>4</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>2</Spawn_Timer>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Instance_Cap>5</Instance_Cap>
		<NPC_List>
			<NPC>Picnic_LeftSitter</NPC>
			<NPC>Picnic_RightSitter</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Construction_Saw</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>520</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>4</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>5</Spawn_Timer>
		<NPC_List>
			<NPC>Sawer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_LifeGuard</Name>
		<Time_of_day_start>4</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Outdoor_node>false</Outdoor_node>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>60</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<MaxSpawns>3</MaxSpawns>
		<NPC_List>
			<NPC>LifeGuard</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Limbo</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>2</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>1</Instance_Cap>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>360</Spawn_Timer>
		<Music_Emitter>Steel_Band</Music_Emitter>
		<NPC_List>
			<NPC>StickHolder_Left</NPC>
			<NPC>StickHolder_Right</NPC>
			<NPC>Limbo_Dancer_A</NPC>
			<NPC>Limbo_Dancer_B</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_RetailSales</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Store_browsing>True</Store_browsing>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<NPC_List>
			<NPC>Shopper</NPC>
			<NPC>Clerk</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Sitting3</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>0</Spawn_Timer>
		<Instance_Cap>6</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<NPC_List>
			<NPC>Sitting</NPC>
			<NPC>Sitting</NPC>
			<NPC>Sitting2</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Juggling</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>120</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<NPC_List>
			<NPC>Juggler</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Hammer</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>18</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>2</Instance_Cap>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>15</Spawn_Timer>
		<Min_Player_Rank>0</Min_Player_Rank>
		<NPC_List>
			<NPC>Hammerer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Garden</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>2</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>20</Spawn_Timer>
		<NPC_List>
			<NPC>Gardener</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>HedgeTrim</Name>
		<Time_of_day_start>5</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>2</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>15</Spawn_Timer>
		<Min_Player_Rank>0</Min_Player_Rank>
		<NPC_List>
			<NPC>HedgeTrimmer</NPC>
			</NPC_List>
		<Music_Emitter>Hedgetrimmer_FM</Music_Emitter>
		</Action_node_group>
	<Action_node_group>
		<Name>WaterPlants</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>120</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>20</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Waterer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Fishing</Name>
		<Time_of_day_start>5</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Outdoor_node>false</Outdoor_node>
		<Spawn_Timer>5</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<NPC_List>
			<NPC>Fisherman</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>LimboParty</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Reference_object>LimboParty</Reference_object>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>240</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>RetailSales</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<Reference_object>RetailSales</Reference_object>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Instance_Cap>1</Instance_Cap>
		<MaxSpawns>1</MaxSpawns>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BrowseJewelry</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Store_browsing>True</Store_browsing>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<MaxSpawns>3</MaxSpawns>
		<NPC_List>
			<NPC>JewelryShopper</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BrowseBooze</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>120</Convert_to_ped_max_delay>
		<Store_browsing>True</Store_browsing>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>BoozeShopper</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BrowseGuns</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>90</Convert_to_ped_max_delay>
		<Store_browsing>True</Store_browsing>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>20</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>GunShopper</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BrowseClothing</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Store_browsing>True</Store_browsing>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<MaxSpawns>3</MaxSpawns>
		<NPC_List>
			<NPC>ClothesShopper</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>FireBreather</Name>
		<Time_of_day_start>14</Time_of_day_start>
		<Time_of_day_end>7</Time_of_day_end>
		<Min_spacing>2</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>160</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>360</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>FireBreather</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Cheer_Routine_A</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>320</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Reference_object>Cheer_Routine_A</Reference_object>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>2</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>35</Spawn_Timer>
		<Music_Emitter>Cheerleaders</Music_Emitter>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Cheerleaders_A</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>120</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<Music_Emitter>Cheerleaders</Music_Emitter>
		<NPC_List>
			<NPC>Cheerleader_A</NPC>
			<NPC>Cheerleader_A</NPC>
			<NPC>Cheerleader_A</NPC>
			<NPC>Cheerleader_A</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Cheer_Routine_B</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>520</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Reference_object>Cheer_Routine_B</Reference_object>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>2</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>35</Spawn_Timer>
		<Music_Emitter>Cheerleaders</Music_Emitter>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Cheerleaders_B</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>120</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<Music_Emitter>Cheerleaders</Music_Emitter>
		<NPC_List>
			<NPC>Cheerleader_B</NPC>
			<NPC>Cheerleader_B</NPC>
			<NPC>Cheerleader_B</NPC>
			<NPC>Cheerleader_B</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Doorman</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Outdoor_node>false</Outdoor_node>
		<Player_Allowed>False</Player_Allowed>
		<Instance_Cap>2</Instance_Cap>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>30</Spawn_Timer>
		<NPC_List>
			<NPC>Doorman</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>RoadConstruction</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Reference_object>RoadConstruction</Reference_object>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>1</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>240</Spawn_Timer>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Music_Emitter>Jackhammer_FM</Music_Emitter>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_RoadWorkers</Name>
		<Time_of_day_start>4</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>90</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<Music_Emitter>Jackhammer_FM</Music_Emitter>
		<NPC_List>
			<NPC>RoadSignGuy</NPC>
			<NPC>Jackhammer</NPC>
			<NPC>Supervisor</NPC>
			<NPC>Jackhammer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>RapBattle</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Reference_object>RapBattle</Reference_object>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>1</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>360</Spawn_Timer>
		<Min_Player_Rank>0</Min_Player_Rank>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Rappers</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Exclusive_Actions>True</Exclusive_Actions>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>360</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<MaxSpawns>3</MaxSpawns>
		<NPC_List>
			<NPC>Rapper</NPC>
			<NPC>Rapper</NPC>
			<NPC>Rapper</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Yoga 2</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Reference_object>Yoga 2</Reference_object>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>20</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Yoga2</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>120</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<NPC_List>
			<NPC>YogaPed</NPC>
			<NPC>YogaPed</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Yoga 3</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Reference_object>Yoga 3</Reference_object>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>50</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Yoga3</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>240</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<NPC_List>
			<NPC>YogaPed</NPC>
			<NPC>YogaPed</NPC>
			<NPC>YogaPed</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Yoga 4</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Reference_object>Yoga 4</Reference_object>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>90</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Yoga4</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>360</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<NPC_List>
			<NPC>YogaPed</NPC>
			<NPC>YogaPed</NPC>
			<NPC>YogaPed</NPC>
			<NPC>YogaPed</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>TaiChi</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Reference_object>TaiChi</Reference_object>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>120</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<Player_Allowed>True</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_TaiChi</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>360</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<Min_Player_Rank>0</Min_Player_Rank>
		<MaxSpawns>8</MaxSpawns>
		<NPC_List>
			<NPC>TaiChier</NPC>
			<NPC>TaiChier</NPC>
			<NPC>TaiChier</NPC>
			<NPC>TaiChier</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Quartet</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Reference_object>Quartet</Reference_object>
		<Outdoor_node>true</Outdoor_node>
		<Player_Allowed>False</Player_Allowed>
		<Music_Emitter>Barbershop_Quartet</Music_Emitter>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Quartet</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>360</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<Music_Emitter>Barbershop_Quartet</Music_Emitter>
		<NPC_List>
			<NPC>QuartetSinger</NPC>
			<NPC>QuartetSinger</NPC>
			<NPC>QuartetSinger</NPC>
			<NPC>QuartetSinger</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Showerer</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>15</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>30</Convert_to_ped_max_delay>
		<Outdoor_node>false</Outdoor_node>
		<Spawn_Timer>60</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<NPC_List>
			<NPC>Showerer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_LARPers</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>120</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>240</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<NPC_List>
			<NPC>RPS</NPC>
			<NPC>Vampire</NPC>
			<NPC>RPS2</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SketchPadArtist</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>360</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>520</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>2</Instance_Cap>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>60</Spawn_Timer>
		<NPC_List>
			<NPC>Sketcher</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>LARPers</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Reference_object>LARPers</Reference_object>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>240</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>TouristPhotoOp</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>15</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Outdoor_node>false</Outdoor_node>
		<Spawn_Timer>75</Spawn_Timer>
		<Player_Allowed>True</Player_Allowed>
		<Instance_Cap>2</Instance_Cap>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>Tourist</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_SlotMachine</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Spawn_Timer>0</Spawn_Timer>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Instance_Cap>8</Instance_Cap>
		<NPC_List>
			<NPC>SlotPlayer</NPC>
			<NPC>SlotPlayer</NPC>
			<NPC>SlotPlayer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_SingleSlot</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Spawn_Timer>2</Spawn_Timer>
		<Instance_Cap>20</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>SlotPlayer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_BlackJack</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>520</Convert_to_ped_max_delay>
		<Instance_Cap>8</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>0</Spawn_Timer>
		<NPC_List>
			<NPC>BlackJack_Player</NPC>
			<NPC>BlackJack_Player</NPC>
			<NPC>BlackJack_Player</NPC>
			<NPC>BJ_Dealer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Poker</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>520</Convert_to_ped_max_delay>
		<Instance_Cap>8</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>2</Spawn_Timer>
		<NPC_List>
			<NPC>BJ_Dealer</NPC>
			<NPC>Poker_Player</NPC>
			<NPC>Poker_Player</NPC>
			<NPC>Poker_Player</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Roulette</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>520</Convert_to_ped_max_delay>
		<Instance_Cap>4</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>5</Spawn_Timer>
		<NPC_List>
			<NPC>Roulette_Dealer</NPC>
			<NPC>Roulette_Player</NPC>
			<NPC>Roulette_Player</NPC>
			<NPC>Roulette_Player</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>GroundReader</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>2</Instance_Cap>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>10</Spawn_Timer>
		<NPC_List>
			<NPC>GroundReader</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_BeachTowel</Name>
		<Time_of_day_start>7</Time_of_day_start>
		<Time_of_day_end>18</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>5</Instance_Cap>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>1</Spawn_Timer>
		<NPC_List>
			<NPC>BeachTowelBather</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Swimming</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>120</Convert_to_ped_max_delay>
		<On_Water>True</On_Water>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>15</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<MaxSpawns>3</MaxSpawns>
		<GroupDisabled>True</GroupDisabled>
		<NPC_List>
			<NPC>Swimmer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>RainCover</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Use_In_Rain>True</Use_In_Rain>
		<Player_Allowed>True</Player_Allowed>
		<Instance_Cap>5</Instance_Cap>
		<Min_Player_Rank>0</Min_Player_Rank>
		<NPC_List>
			<NPC>RainCoverPed</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Rocket_spawn</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Notoriety_Info>Anti-Air Rockets</Notoriety_Info>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<GroupDisabled>True</GroupDisabled>
		<NPC_List>
			<NPC>Rocket_gang_spawn</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Owned_Store_Saint</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Store_ownership_spawn>True</Store_ownership_spawn>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>2</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>0</Spawn_Timer>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>Owned_Store_Saint</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>InLine</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>InLine</Reference_object>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>3</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<GroupDisabled>True</GroupDisabled>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_InLine</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<sequence_nodes>True</sequence_nodes>
		<Spawn_Timer>2</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<NPC_List>
			<NPC>InLinePed</NPC>
			<NPC>InLinePed</NPC>
			<NPC>InLinePed</NPC>
			<NPC>InLinePed</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>DrugDealShady</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Reference_object>DrugDealShady</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>65</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<Min_Player_Rank>0</Min_Player_Rank>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_DrugsShady</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>240</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<Outdoor_node>true</Outdoor_node>
		<NPC_List>
			<NPC>DrugDealer</NPC>
			<NPC>DrugBuyer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_PoolPlaying</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>360</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>520</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>30</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<Min_Player_Rank>0</Min_Player_Rank>
		<NPC_List>
			<NPC>PoolPlay</NPC>
			<NPC>PoolWatch</NPC>
			<NPC>40ozPed</NPC>
			<NPC>40ozPed</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Stripper</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>1</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>1000</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Instance_Cap>10</Instance_Cap>
		<Spawn_Timer>1</Spawn_Timer>
		<MaxSpawns>5</MaxSpawns>
		<NPC_List>
			<NPC>Stripper</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>40oz_Drinker</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>5</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<Min_Player_Rank>0</Min_Player_Rank>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>40ozPed</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Blunt_Smoker</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<Min_Player_Rank>0</Min_Player_Rank>
		<NPC_List>
			<NPC>Blunt_Ped</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>FemaleDancer</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>5</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<Min_Player_Rank>0</Min_Player_Rank>
		<MaxSpawns>4</MaxSpawns>
		<NPC_List>
			<NPC>DancingFemale</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>MaleDancer</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Instance_Cap>4</Instance_Cap>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>5</Spawn_Timer>
		<MaxSpawns>4</MaxSpawns>
		<NPC_List>
			<NPC>DancingMale</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>CrapsGame</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>520</Convert_to_ped_max_delay>
		<Reference_object>CrapsGame</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Use_In_Rain>False</Use_In_Rain>
		<Instance_Cap>1</Instance_Cap>
		<Spawn_Timer>60</Spawn_Timer>
		<Min_Player_Rank>0</Min_Player_Rank>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_CrapsGame</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Exclusive_Actions>True</Exclusive_Actions>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>240</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<Outdoor_node>true</Outdoor_node>
		<NPC_List>
			<NPC>CrapsPlayer</NPC>
			<NPC>CrapsPlayer</NPC>
			<NPC>CrapsPlayer</NPC>
			<NPC>40ozPed</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_LawnLounge</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>360</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>520</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Instance_Cap>5</Instance_Cap>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>3</Spawn_Timer>
		<MaxSpawns>5</MaxSpawns>
		<NPC_List>
			<NPC>LawnChLounge</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SleepingBum</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Instance_Cap>6</Instance_Cap>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>5</Spawn_Timer>
		<MaxSpawns>6</MaxSpawns>
		<NPC_List>
			<NPC>SleepingBum</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>WallLean</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Use_In_Rain>False</Use_In_Rain>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>5</Spawn_Timer>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>3</Instance_Cap>
		<NPC_List>
			<NPC>WallLeaner</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>AllyDrugDeal</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Reference_object>AllyDrugDeal</Reference_object>
		<Outdoor_node>true</Outdoor_node>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>60</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<Min_Player_Rank>0</Min_Player_Rank>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_AllyDrug</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>240</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<NPC_List>
			<NPC>DrugDealer</NPC>
			<NPC>DrugBuyer</NPC>
			<NPC>WallLeaner</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Crib_40oz_Drinker</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Crib Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Outdoor_node>false</Outdoor_node>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>3</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>4</MaxSpawns>
		<NPC_List>
			<NPC>Crib_40ozPed</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Crib_Blunt_Smoker</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Crib Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Outdoor_node>false</Outdoor_node>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>3</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>3</MaxSpawns>
		<NPC_List>
			<NPC>Crib_Blunt_Ped</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Crib_MaleDancer</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Crib Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Outdoor_node>false</Outdoor_node>
		<Min_Player_Rank>3</Min_Player_Rank>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<Instance_Cap>2</Instance_Cap>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>Crib_DancingMale</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_CouchSmoking</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>120</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>15</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<Min_Player_Rank>0</Min_Player_Rank>
		<NPC_List>
			<NPC>BluntSitA</NPC>
			<NPC>BluntSitB</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_BenchConcrete</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>120</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>1</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Outdoor_node>true</Outdoor_node>
		<NPC_List>
			<NPC>Sitting2</NPC>
			<NPC>Sitting</NPC>
			<NPC>Sitting2</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_MetalBench</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>1</Spawn_Timer>
		<Instance_Cap>5</Instance_Cap>
		<NPC_List>
			<NPC>Sitting</NPC>
			<NPC>Sitting2</NPC>
			<NPC>Sitting</NPC>
			<NPC>Sitting2</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_ChairSitting</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>4</Instance_Cap>
		<Spawn_Timer>0</Spawn_Timer>
		<NPC_List>
			<NPC>PatioChairSitter</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Chairsitting2</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>4</Instance_Cap>
		<Spawn_Timer>0</Spawn_Timer>
		<NPC_List>
			<NPC>PatioChairSitter2</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_ChairSitting3</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>4</Instance_Cap>
		<Spawn_Timer>0</Spawn_Timer>
		<NPC_List>
			<NPC>PatioChairSitter</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Busstop</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>30</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<NPC_List>
			<NPC>WallLeaner</NPC>
			<NPC>Sitting</NPC>
			<NPC>Sitting2</NPC>
			<NPC>Sitting</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Crib_IdleGuy</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<_Editor>
			<Category>Action node groups:Crib Specific</Category>
			</_Editor>
		<Outdoor_node>false</Outdoor_node>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>Crib_IdleGuy</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_GuitarPlayer</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>530</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>90</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<Music_Emitter>Guitar_Player</Music_Emitter>
		<MaxSpawns>1</MaxSpawns>
		<NPC_List>
			<NPC>GuitarPlayer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Protester</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>360</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<NPC_List>
			<NPC>Protester</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>ShopperBuying</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>15</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>ShopperBuying</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>InmateHarmonica</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>15</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Prison Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>120</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<NPC_List>
			<NPC>InmateHarmonica</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>InmateSitWriting</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Prison Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>20</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<NPC_List>
			<NPC>InmateSitWriting</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>InmateStandCarve</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Prison Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>330</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>30</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<NPC_List>
			<NPC>InmateStandCarve</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SuicideJumper</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>1000</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<NPC_List>
			<NPC>SuicideJumper</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>InmateDigging</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Prison Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<NPC_List>
			<NPC>InmateDigging</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>InmateShanking</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Prison Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>1000</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<NPC_List>
			<NPC>InmateShanking</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>InmateAtCellDoor</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Prison Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>530</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>2</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<NPC_List>
			<NPC>InmateAtCellDoor</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>InmateCurling</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Prison Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>3</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<NPC_List>
			<NPC>InmateCurling</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_InmateScrubFloor</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Prison Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>310</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>5</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<NPC_List>
			<NPC>InmateScrubFloor</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BH_DrinkBeer</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Gang Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>530</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>75</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>BH_DrinkBeer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BH_Cooler</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Gang Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>530</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>120</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>BH_Cooler</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BH_RandomAction</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Gang Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>530</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>75</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>BH_RandomAction</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SS_RandomSitAct</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Gang Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>630</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>660</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>75</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>SS_RandomSitAct</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_SS_SteelDrumAct</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Gang Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>360</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<Music_Emitter>Steel_Band</Music_Emitter>
		<MaxSpawns>1</MaxSpawns>
		<NPC_List>
			<NPC>SS_SteelDrumAct</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_RO_BikeHelmet</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Gang Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>510</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>520</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>90</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<MaxSpawns>1</MaxSpawns>
		<NPC_List>
			<NPC>RO_BikeHelmet</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>RO_Smoking</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Gang Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>530</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>75</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>RO_Smoking</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>RO_RandomAction</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Gang Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>530</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>75</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>RO_RandomAction</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>RO_SlapFight</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Gang Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>530</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Reference_object>RO_SlapFight</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_RO_SlapFight</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Gang Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>330</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>500</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<MaxSpawns>1</MaxSpawns>
		<NPC_List>
			<NPC>SlapBoxerA</NPC>
			<NPC>SlapBoxerB</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>ClipboardInspect</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>20</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<MaxSpawns>4</MaxSpawns>
		<NPC_List>
			<NPC>ClipboardInspect</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>HoboBegging</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>5</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<NPC_List>
			<NPC>HoboBegging</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Junkies</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>30</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<MaxSpawns>3</MaxSpawns>
		<NPC_List>
			<NPC>Junky</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>WindowWasher</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>5</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>20</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>20</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>WindowWasher</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Sweeper</Name>
		<Time_of_day_start>4</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>90</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>120</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<MaxSpawns>1</MaxSpawns>
		<NPC_List>
			<NPC>Sweeper</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>ArcadePlayer</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>15</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<MaxSpawns>3</MaxSpawns>
		<NPC_List>
			<NPC>ArcadePlayer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Crib_FemaleDancer</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Crib Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>5</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<Min_Player_Rank>1</Min_Player_Rank>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>Crib_DancingFemale</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SPAWN_Beach</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>3</Min_spacing>
		<Convert_to_ped_min_delay>1</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>30</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<_Editor>
			<Category>Action node groups:SPAWNING</Category>
			</_Editor>
		<Spawn_Timer>0</Spawn_Timer>
		<Instance_Cap>10</Instance_Cap>
		<MaxSpawns>10</MaxSpawns>
		<NPC_List>
			<NPC>SPAWN_Beach</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SPAWN_Pirate</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>3</Min_spacing>
		<Convert_to_ped_min_delay>1</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>30</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>5</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<_Editor>
			<Category>Action node groups:SPAWNING</Category>
			</_Editor>
		<MaxSpawns>4</MaxSpawns>
		<NPC_List>
			<NPC>SPAWN_Pirate</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SPAWN_Airport</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>3</Min_spacing>
		<Convert_to_ped_min_delay>1</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>30</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<_Editor>
			<Category>Action node groups:SPAWNING</Category>
			</_Editor>
		<Spawn_Timer>0</Spawn_Timer>
		<Instance_Cap>10</Instance_Cap>
		<MaxSpawns>10</MaxSpawns>
		<NPC_List>
			<NPC>SPAWN_Airport</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SPAWN_Security_Gen</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>3</Min_spacing>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>2</Spawn_Timer>
		<Instance_Cap>10</Instance_Cap>
		<_Editor>
			<Category>Action node groups:SPAWNING</Category>
			</_Editor>
		<MaxSpawns>10</MaxSpawns>
		<NPC_List>
			<NPC>SPAWN_Security_Gen</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SPAWN_Janitor</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>5</Min_spacing>
		<Convert_to_ped_min_delay>1</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>30</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<_Editor>
			<Category>Action node groups:SPAWNING</Category>
			</_Editor>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>SPAWN_Janitor</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SPAWN_Prisoner</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>3</Min_spacing>
		<Convert_to_ped_min_delay>1</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>30</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>2</Spawn_Timer>
		<Instance_Cap>12</Instance_Cap>
		<_Editor>
			<Category>Action node groups:SPAWNING</Category>
			</_Editor>
		<MaxSpawns>12</MaxSpawns>
		<NPC_List>
			<NPC>SPAWN_Prisoner</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Young_Ballers</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>25</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<MaxSpawns>4</MaxSpawns>
		<NPC_List>
			<NPC>Young_Ballers</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SPAWN_Cop</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>5</Min_spacing>
		<Convert_to_ped_min_delay>3</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>40</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>10</Instance_Cap>
		<_Editor>
			<Category>Action node groups:SPAWNING</Category>
			</_Editor>
		<MaxSpawns>10</MaxSpawns>
		<NPC_List>
			<NPC>SPAWN_Cop</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SPAWN_FBI</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>5</Min_spacing>
		<Convert_to_ped_min_delay>5</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>30</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>20</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<_Editor>
			<Category>Action node groups:SPAWNING</Category>
			</_Editor>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>SPAWN_FBI</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SPAWN_Swat</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>5</Min_spacing>
		<Convert_to_ped_min_delay>5</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>30</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>40</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<_Editor>
			<Category>Action node groups:SPAWNING</Category>
			</_Editor>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>SPAWN_SWAT</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SPAWN_Crook</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>3</Min_spacing>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>20</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<_Editor>
			<Category>Action node groups:SPAWNING</Category>
			</_Editor>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>SPAWN_Crook</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Laundry_Poor</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Convert_to_ped_min_delay>5</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>15</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<MaxSpawns>4</MaxSpawns>
		<NPC_List>
			<NPC>Laundry_Poor</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Bartender</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Convert_to_ped_min_delay>530</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<MaxSpawns>3</MaxSpawns>
		<NPC_List>
			<NPC>Bartender</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Bouncer</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Convert_to_ped_min_delay>530</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>60</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>Bouncer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SPAWN_Default</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>3</Min_spacing>
		<Convert_to_ped_min_delay>1</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>30</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<_Editor>
			<Category>Action node groups:SPAWNING</Category>
			</_Editor>
		<NPC_List>
			<NPC>SPAWN_Default</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SPAWN_Hospital</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>5</Min_spacing>
		<Convert_to_ped_min_delay>1</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>30</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<_Editor>
			<Category>Action node groups:SPAWNING</Category>
			</_Editor>
		<Spawn_Timer>3</Spawn_Timer>
		<Instance_Cap>20</Instance_Cap>
		<MaxSpawns>20</MaxSpawns>
		<NPC_List>
			<NPC>SPAWN_Hospital</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Doctor_Clipboard</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Convert_to_ped_min_delay>5</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>15</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<MaxSpawns>3</MaxSpawns>
		<NPC_List>
			<NPC>Doctor_Clipboard</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SPAWN_Default_Asian</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>3</Min_spacing>
		<Convert_to_ped_min_delay>1</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>30</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<_Editor>
			<Category>Action node groups:SPAWNING</Category>
			</_Editor>
		<NPC_List>
			<NPC>SPAWN_Default_Asian</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Ho_Corner_Stand</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Outdoor_node>true</Outdoor_node>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<NPC_List>
			<NPC>Ho_Corner_Stand</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SPAWN_Service</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>5</Min_spacing>
		<Convert_to_ped_min_delay>1</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>30</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>4</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<_Editor>
			<Category>Action node groups:SPAWNING</Category>
			</_Editor>
		<MaxSpawns>4</MaxSpawns>
		<NPC_List>
			<NPC>SPAWN_Service</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SPAWN_Court</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>3</Min_spacing>
		<Convert_to_ped_min_delay>1</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>30</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<_Editor>
			<Category>Action node groups:SPAWNING</Category>
			</_Editor>
		<Spawn_Timer>0</Spawn_Timer>
		<Instance_Cap>10</Instance_Cap>
		<MaxSpawns>10</MaxSpawns>
		<NPC_List>
			<NPC>SPAWN_Court</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SPAWN_Workers</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>3</Min_spacing>
		<Convert_to_ped_min_delay>1</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>30</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<_Editor>
			<Category>Action node groups:SPAWNING</Category>
			</_Editor>
		<Spawn_Timer>3</Spawn_Timer>
		<Instance_Cap>6</Instance_Cap>
		<MaxSpawns>6</MaxSpawns>
		<NPC_List>
			<NPC>SPAWN_Workers</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SPAWN_Security_Prsn</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>3</Min_spacing>
		<Convert_to_ped_min_delay>1</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>30</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>2</Spawn_Timer>
		<Instance_Cap>15</Instance_Cap>
		<_Editor>
			<Category>Action node groups:SPAWNING</Category>
			</_Editor>
		<MaxSpawns>15</MaxSpawns>
		<NPC_List>
			<NPC>SPAWN_Security_Prsn</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BrowseStuff_Hippie</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Store_browsing>True</Store_browsing>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>120</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>130</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>Browse_Hippie</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BrowseGuns_Bouncer</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Store_browsing>True</Store_browsing>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>160</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>360</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>GunShopper_Bouncer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BrowseTats</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Store_browsing>True</Store_browsing>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>160</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>BrowseTats</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BrowseJewelry_Thug</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Store_browsing>True</Store_browsing>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>260</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>120</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>JewelryShopper_Thug</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BrowsePlastic</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>5</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>BrowsePlastic</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BrowseStuff_Punk</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Store_browsing>True</Store_browsing>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>260</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>120</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>Browse_Punk</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BrowseBooze_Bums</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Store_browsing>True</Store_browsing>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>160</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>20</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<MaxSpawns>1</MaxSpawns>
		<NPC_List>
			<NPC>BoozeShopper_Bum</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BrowseClothing_Msct</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Store_browsing>True</Store_browsing>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>260</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>360</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>ClothesShopper_Msct</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Food_Eater</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Outdoor_node>true</Outdoor_node>
		<Convert_to_ped_min_delay>5</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>20</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>20</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>Food_Eater</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>InLineAirport</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>InLineAirport</Reference_object>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>2</Spawn_Timer>
		<Instance_Cap>8</Instance_Cap>
		<GroupDisabled>True</GroupDisabled>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_InLineAirport</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>520</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>2</Spawn_Timer>
		<Instance_Cap>8</Instance_Cap>
		<sequence_nodes>True</sequence_nodes>
		<NPC_List>
			<NPC>InLinePedAirport</NPC>
			<NPC>InLinePedAirport</NPC>
			<NPC>InLinePedAirport</NPC>
			<NPC>InLinePedAirport</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>InLineSick</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>520</Convert_to_ped_max_delay>
		<Reference_object>InLineSick</Reference_object>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>2</Spawn_Timer>
		<Instance_Cap>8</Instance_Cap>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_InLineSick</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>520</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>2</Spawn_Timer>
		<Instance_Cap>8</Instance_Cap>
		<NPC_List>
			<NPC>InLinePedSick</NPC>
			<NPC>InLinePedSick</NPC>
			<NPC>InLinePedSick</NPC>
			<NPC>InLinePedSick</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BuyAirportTicket</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>BuyAirportTicket</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>5</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<MaxSpawns>4</MaxSpawns>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_BuyTicket</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>10</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<MaxSpawns>6</MaxSpawns>
		<NPC_List>
			<NPC>Ticket_Buy</NPC>
			<NPC>Ticket_Sell</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SPAWN_Fireman</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>3</Min_spacing>
		<Convert_to_ped_min_delay>1</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>2</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<_Editor>
			<Category>Action node groups:BurningChunks</Category>
			</_Editor>
		<Spawn_Timer>3</Spawn_Timer>
		<Instance_Cap>10</Instance_Cap>
		<MaxSpawns>10</MaxSpawns>
		<NPC_List>
			<NPC>SPAWN_Fireman</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Arcade1</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<MaxSpawns>3</MaxSpawns>
		<NPC_List>
			<NPC>ArcadePlayer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Arcade2</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>20</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<MaxSpawns>3</MaxSpawns>
		<NPC_List>
			<NPC>ArcadePlayer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Pinballer</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>20</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<NPC_List>
			<NPC>Pinballer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Binoculars</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>40</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>120</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>60</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<NPC_List>
			<NPC>BinocularLooker</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_ATM</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>60</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<MaxSpawns>1</MaxSpawns>
		<NPC_List>
			<NPC>ATM_User</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Warmhands</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<MaxSpawns>12</MaxSpawns>
		<NPC_List>
			<NPC>Bum_Fire</NPC>
			<NPC>Bum_Fire</NPC>
			<NPC>Bum_Fire</NPC>
			<NPC>Bum_Fire</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_PrisonBars</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>2</Spawn_Timer>
		<Instance_Cap>15</Instance_Cap>
		<NPC_List>
			<NPC>InmateAtCellDoor</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_BangCup</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>15</Spawn_Timer>
		<Instance_Cap>6</Instance_Cap>
		<MaxSpawns>6</MaxSpawns>
		<NPC_List>
			<NPC>InmateCupBang</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Piano</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>50</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<Music_Emitter>Piano_Player_1</Music_Emitter>
		<NPC_List>
			<NPC>PianoPlayer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_InmateWriting</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>5</Spawn_Timer>
		<Instance_Cap>6</Instance_Cap>
		<NPC_List>
			<NPC>InmateSitWriting</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_InmateWriting2</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>5</Spawn_Timer>
		<Instance_Cap>6</Instance_Cap>
		<NPC_List>
			<NPC>InmateSitWriting</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_InmateSleeping</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>2</Spawn_Timer>
		<Instance_Cap>8</Instance_Cap>
		<NPC_List>
			<NPC>InmateSleeping</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_InmateSleeping2</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>2</Spawn_Timer>
		<Instance_Cap>8</Instance_Cap>
		<NPC_List>
			<NPC>InmateSleeping</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_InmateDig</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>2</Spawn_Timer>
		<Instance_Cap>5</Instance_Cap>
		<NPC_List>
			<NPC>InmateDigging</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_InmateCarve</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>2</Spawn_Timer>
		<Instance_Cap>5</Instance_Cap>
		<NPC_List>
			<NPC>InmateStandCarve</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>ProtestGroup</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>ProtestGroup</Reference_object>
		<Player_Allowed>True</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_ProtestGroup</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>500</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<MaxSpawns>12</MaxSpawns>
		<NPC_List>
			<NPC>Protester</NPC>
			<NPC>Protester</NPC>
			<NPC>Protester</NPC>
			<NPC>Protester</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>NewsReport</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>NewsReport</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_NewsReport</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>120</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>1000</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<NPC_List>
			<NPC>Reporter</NPC>
			<NPC>CameraMan</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_LapDance</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>630</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>15</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<MaxSpawns>4</MaxSpawns>
		<NPC_List>
			<NPC>LapDanceRecive</NPC>
			<NPC>LapDancer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Lovers</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>2</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<Outdoor_node>true</Outdoor_node>
		<MaxSpawns>4</MaxSpawns>
		<NPC_List>
			<NPC>LoverBottom</NPC>
			<NPC>LoverTop</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>ChuteFail</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>1000</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<NPC_List>
			<NPC>FailedSkyDive</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>FlyerHandout</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>230</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>45</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<NPC_List>
			<NPC>FlyerHandout</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_StoolSitter</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>1</Spawn_Timer>
		<Instance_Cap>10</Instance_Cap>
		<NPC_List>
			<NPC>StoolSitter</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>LaptopGround</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>20</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<NPC_List>
			<NPC>LaptopGround</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Megaphone</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>120</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<NPC_List>
			<NPC>Megaphone</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_DominoGame</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>120</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<NPC_List>
			<NPC>DominoPlayer</NPC>
			<NPC>DominoPlayer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_AirportBench</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>1</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<NPC_List>
			<NPC>Sitting</NPC>
			<NPC>Sitting2</NPC>
			<NPC>Sitting</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_AirportBench2</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>1</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<NPC_List>
			<NPC>Sitting</NPC>
			<NPC>Sitting2</NPC>
			<NPC>Sitting</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_SittingGroup3</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>0</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_PoliceBench</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>1</Spawn_Timer>
		<Instance_Cap>5</Instance_Cap>
		<NPC_List>
			<NPC>Sitting</NPC>
			<NPC>Sitting2</NPC>
			<NPC>Sitting</NPC>
			<NPC>Sitting</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_PoliceBench2</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>1</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<NPC_List>
			<NPC>Sitting2</NPC>
			<NPC>Sitting</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_WoodBench</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>1</Spawn_Timer>
		<Instance_Cap>5</Instance_Cap>
		<MaxSpawns>5</MaxSpawns>
		<NPC_List>
			<NPC>Sitting</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_WoodBench2</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>1</Spawn_Timer>
		<Instance_Cap>5</Instance_Cap>
		<NPC_List>
			<NPC>Sitting2</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_WoodBench3</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>1</Spawn_Timer>
		<Instance_Cap>5</Instance_Cap>
		<NPC_List>
			<NPC>Sitting2</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_PicnicTable</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>2</Spawn_Timer>
		<Instance_Cap>5</Instance_Cap>
		<NPC_List>
			<NPC>PicnicTableSit</NPC>
			<NPC>PicnicTableSit</NPC>
			<NPC>PicnicTableSit</NPC>
			<NPC>PicnicTableSit</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_PicnicTable2</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>2</Spawn_Timer>
		<Instance_Cap>5</Instance_Cap>
		<NPC_List>
			<NPC>PicnicTableSit</NPC>
			<NPC>PicnicTableSit</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_SitNormal</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>0</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<NPC_List>
			<NPC>NormalSit</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_RestrauntSit</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>0</Spawn_Timer>
		<Instance_Cap>5</Instance_Cap>
		<NPC_List>
			<NPC>RestarauntSit</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_BoothA</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>0</Spawn_Timer>
		<Instance_Cap>6</Instance_Cap>
		<NPC_List>
			<NPC>RestarauntSit</NPC>
			<NPC>RestarauntSit</NPC>
			<NPC>RestarauntSit</NPC>
			<NPC>RestarauntSit</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_BoothA2</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>0</Spawn_Timer>
		<Instance_Cap>6</Instance_Cap>
		<NPC_List>
			<NPC>RestarauntSit</NPC>
			<NPC>RestarauntSit</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_RoundBooth</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>5</Instance_Cap>
		<NPC_List>
			<NPC>RestarauntSit</NPC>
			<NPC>RestarauntSit</NPC>
			<NPC>RestarauntSit</NPC>
			<NPC>RestarauntSit</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_SignIn</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<NPC_List>
			<NPC>SignIn</NPC>
			<NPC>SignIn</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_SofaSit</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>2</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<NPC_List>
			<NPC>SofaSit</NPC>
			<NPC>SofaSit</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Hos_Sofa</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>0</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<NPC_List>
			<NPC>SofaSit</NPC>
			<NPC>SofaSit</NPC>
			<NPC>SofaSit</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Recliner</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>0</Spawn_Timer>
		<Instance_Cap>5</Instance_Cap>
		<NPC_List>
			<NPC>Recliner</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_BenchFish</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>1</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<NPC_List>
			<NPC>Sitting</NPC>
			<NPC>Sitting2</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_BenchFishB</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>1</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<NPC_List>
			<NPC>Sitting</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_BenchFishC</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>1</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<NPC_List>
			<NPC>Sitting2</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_ChurchBench</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>1</Spawn_Timer>
		<Instance_Cap>6</Instance_Cap>
		<NPC_List>
			<NPC>ChurchBench</NPC>
			<NPC>ChurchBench</NPC>
			<NPC>ChurchBench</NPC>
			<NPC>ChurchBench</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_ChurchBenchB</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>1</Spawn_Timer>
		<Instance_Cap>6</Instance_Cap>
		<NPC_List>
			<NPC>ChurchBench</NPC>
			<NPC>ChurchBench</NPC>
			<NPC>ChurchBench</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_ChurchBenchC</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>1</Spawn_Timer>
		<Instance_Cap>6</Instance_Cap>
		<NPC_List>
			<NPC>ChurchBench</NPC>
			<NPC>ChurchBench</NPC>
			<NPC>ChurchBench</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Gurney</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>0</Spawn_Timer>
		<Instance_Cap>5</Instance_Cap>
		<MaxSpawns>5</MaxSpawns>
		<NPC_List>
			<NPC>Gurney</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_GurneyB</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>0</Spawn_Timer>
		<Instance_Cap>5</Instance_Cap>
		<MaxSpawns>5</MaxSpawns>
		<NPC_List>
			<NPC>GurneyB</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>RO_SwordStand</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Gang Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>530</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>75</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<MaxSpawns>1</MaxSpawns>
		<NPC_List>
			<NPC>RO_Sword</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>RoninMartialArts</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Gang Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>530</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Reference_object>RoninMartialArts</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>120</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<MaxSpawns>1</MaxSpawns>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_MartialArts</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>360</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<NPC_List>
			<NPC>RO_MartialArts</NPC>
			<NPC>RO_MartialArts</NPC>
			<NPC>RO_MartialArts</NPC>
			<NPC>RO_MartialArts</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SecurityScan</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>22</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>SecurityScan</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		<GroupDisabled>True</GroupDisabled>
		</Action_node_group>
	<Action_node_group>
		<Name>R_Security</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>5</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<NPC_List>
			<NPC>Securityman</NPC>
			<NPC>Securityvictim</NPC>
			</NPC_List>
		<GroupDisabled>True</GroupDisabled>
		</Action_node_group>
	<Action_node_group>
		<Name>R_ChineseBench</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>1</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<NPC_List>
			<NPC>Sitting</NPC>
			<NPC>Sitting2</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_ChineseBenchB</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>1</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<NPC_List>
			<NPC>Sitting</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_ChineseBenchC</Name>
		<Time_of_day_start>6</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>3160</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>1</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<NPC_List>
			<NPC>Sitting2</NPC>
			<NPC>Sitting</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_CouchBarD</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>0</Spawn_Timer>
		<Instance_Cap>6</Instance_Cap>
		<NPC_List>
			<NPC>NormalSit</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_BlackJackB</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>520</Convert_to_ped_max_delay>
		<Instance_Cap>8</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>0</Spawn_Timer>
		<NPC_List>
			<NPC>BlackJack_Player</NPC>
			<NPC>BlackJack_Player</NPC>
			<NPC>BlackJack_Player</NPC>
			<NPC>BJ_Dealer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_BlackJackC</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>520</Convert_to_ped_max_delay>
		<Instance_Cap>8</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>0</Spawn_Timer>
		<NPC_List>
			<NPC>BlackJack_Player</NPC>
			<NPC>BlackJack_Player</NPC>
			<NPC>BlackJack_Player</NPC>
			<NPC>BJ_Dealer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_PokerB</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>520</Convert_to_ped_max_delay>
		<Instance_Cap>8</Instance_Cap>
		<Player_Allowed>False</Player_Allowed>
		<Min_Player_Rank>0</Min_Player_Rank>
		<Spawn_Timer>2</Spawn_Timer>
		<NPC_List>
			<NPC>BJ_Dealer</NPC>
			<NPC>Poker_Player</NPC>
			<NPC>Poker_Player</NPC>
			<NPC>Poker_Player</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Fireman_Clipboard</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:BurningChunks</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Outdoor_node>false</Outdoor_node>
		<Instance_Cap>5</Instance_Cap>
		<MaxSpawns>5</MaxSpawns>
		<NPC_List>
			<NPC>Fireman_Clipboard</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Crib_Stripper_Wander</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Crib Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>10</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>30</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>5</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<Min_Player_Rank>1</Min_Player_Rank>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>Crib_Stripper_Wander</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SPAWN_Baggage</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<_Editor>
			<Category>Action node groups:SPAWNING</Category>
			</_Editor>
		<Spawn_Timer>0</Spawn_Timer>
		<Instance_Cap>10</Instance_Cap>
		<MaxSpawns>10</MaxSpawns>
		<NPC_List>
			<NPC>SPAWN_Baggage</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>IdletalkGroup</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>IdletalkGroup</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_IdleTalkGroup</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>2</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>60</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>0</Spawn_Timer>
		<Instance_Cap>7</Instance_Cap>
		<MaxSpawns>21</MaxSpawns>
		<NPC_List>
			<NPC>IdleTalker</NPC>
			<NPC>IdleTalker</NPC>
			<NPC>IdleTalker2</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>PedSmoking</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Outdoor_node>true</Outdoor_node>
		<Spawn_Timer>5</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<MaxSpawns>4</MaxSpawns>
		<NPC_List>
			<NPC>PedSmoker</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>RoadSignHolder</Name>
		<Time_of_day_start>4</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>120</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<NPC_List>
			<NPC>RoadSignGuy</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>RoadJackhammerer</Name>
		<Time_of_day_start>4</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>0</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>0</Convert_to_ped_max_delay>
		<Outdoor_node>true</Outdoor_node>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>120</Spawn_Timer>
		<Instance_Cap>1</Instance_Cap>
		<Music_Emitter>Jackhammer_FM</Music_Emitter>
		<NPC_List>
			<NPC>Jackhammer</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Crib_WallLean</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Crib Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>5</Spawn_Timer>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>3</Instance_Cap>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>3</MaxSpawns>
		<NPC_List>
			<NPC>Crib_WallLeaner</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Crib_IdleGuyHQ</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Convert_to_ped_min_delay>120</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<_Editor>
			<Category>Action node groups:Crib Specific</Category>
			</_Editor>
		<Outdoor_node>false</Outdoor_node>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>10</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<Min_Player_Rank>1</Min_Player_Rank>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>3</MaxSpawns>
		<NPC_List>
			<NPC>Crib_IdleGuy</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Crib_40oz_DrinkerHQ</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Crib Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Outdoor_node>false</Outdoor_node>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>1</Min_Player_Rank>
		<Spawn_Timer>3</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>4</MaxSpawns>
		<NPC_List>
			<NPC>Crib_40ozPed</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Crib_Blunt_SmokerHQ</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Crib Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Outdoor_node>false</Outdoor_node>
		<Player_Allowed>True</Player_Allowed>
		<Min_Player_Rank>1</Min_Player_Rank>
		<Spawn_Timer>3</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>3</MaxSpawns>
		<NPC_List>
			<NPC>Crib_Blunt_Ped</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Crib_WallLeanHQ</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Crib Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>5</Spawn_Timer>
		<Min_Player_Rank>1</Min_Player_Rank>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>3</Instance_Cap>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>3</MaxSpawns>
		<NPC_List>
			<NPC>Crib_WallLeaner</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Crib_FemaleDancerHQ</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Crib Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>5</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<Min_Player_Rank>2</Min_Player_Rank>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>4</MaxSpawns>
		<NPC_List>
			<NPC>Crib_DancingFemale</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Crib_StripperHQ</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Crib Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>10</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>30</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>5</Spawn_Timer>
		<Instance_Cap>3</Instance_Cap>
		<Min_Player_Rank>2</Min_Player_Rank>
		<Spawn_During_High_Notoriety>True</Spawn_During_High_Notoriety>
		<MaxSpawns>3</MaxSpawns>
		<NPC_List>
			<NPC>Crib_Stripper_Wander</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>MaleDancerGay</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Interior Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Instance_Cap>8</Instance_Cap>
		<Spawn_Timer>5</Spawn_Timer>
		<MaxSpawns>8</MaxSpawns>
		<NPC_List>
			<NPC>DancingMaleGay</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>R_NormalCouch</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Reference Nodes</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>5</Spawn_Timer>
		<Instance_Cap>5</Instance_Cap>
		<NPC_List>
			<NPC>NormalCouch</NPC>
			<NPC>NormalCouch</NPC>
			<NPC>NormalCouch</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Cemetary_Mourn</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>3</Min_spacing>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>360</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>5</Spawn_Timer>
		<Instance_Cap>4</Instance_Cap>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<MaxSpawns>4</MaxSpawns>
		<NPC_List>
			<NPC>Cemetary_Mourner</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>SS_SteelDrumAct</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Gang Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>630</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>660</Convert_to_ped_max_delay>
		<Reference_object>SS_SteelDrumAct</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>RO_BikeHelmet</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Gang Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>530</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>560</Convert_to_ped_max_delay>
		<Reference_object>RO_BikeHelmet</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>GuitarPlayer</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>GuitarPlayer</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>InmateScrubFloor</Name>
		<Time_of_day_start>8</Time_of_day_start>
		<Time_of_day_end>20</Time_of_day_end>
		<Min_spacing>1.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>60</Convert_to_ped_max_delay>
		<Reference_object>InmateScrubFloor</Reference_object>
		<Player_Allowed>False</Player_Allowed>
		<NPC_List>
			<NPC>Dummy NPC</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>BH_Curling</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups:Gang Specific</Category>
			</_Editor>
		<Convert_to_ped_min_delay>360</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>520</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>75</Spawn_Timer>
		<Instance_Cap>2</Instance_Cap>
		<MaxSpawns>2</MaxSpawns>
		<NPC_List>
			<NPC>BH_Curling</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Wall_Idle</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>0.5</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>30</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>240</Convert_to_ped_max_delay>
		<Player_Allowed>False</Player_Allowed>
		<Spawn_Timer>0</Spawn_Timer>
		<Outdoor_node>true</Outdoor_node>
		<Instance_Cap>4</Instance_Cap>
		<MaxSpawns>4</MaxSpawns>
		<NPC_List>
			<NPC>Wall_Idler</NPC>
			</NPC_List>
		</Action_node_group>
	<Action_node_group>
		<Name>Bum_40oz_Drinker</Name>
		<Time_of_day_start>0</Time_of_day_start>
		<Time_of_day_end>24</Time_of_day_end>
		<Min_spacing>1</Min_spacing>
		<Trigger_distance>10</Trigger_distance>
		<_Editor>
			<Category>Action node groups</Category>
			</_Editor>
		<Convert_to_ped_min_delay>240</Convert_to_ped_min_delay>
		<Convert_to_ped_max_delay>950</Convert_to_ped_max_delay>
		<Player_Allowed>True</Player_Allowed>
		<Spawn_Timer>5</Spawn_Timer>
		<Instance_Cap>6</Instance_Cap>
		<MaxSpawns>6</MaxSpawns>
		<NPC_List>
			<NPC>Bum_40ozPed</NPC>
			</NPC_List>
		</Action_node_group>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Action_node_group</Name>
	<Type>TableDescription</Type>
	<Display_Name>Action node group</Display_Name>
	<Description>If you want more than 60, a programmer must bump MAX_ACTION_NODE_GROUP_TYPES</Description>
	<MaxCount>300</MaxCount>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Unique>true</Unique>
		<MaxLength>20</MaxLength>
		</Element>
	<Element>
		<Name>Time_of_day_start</Name>
		<Type>Int</Type>
		<Display_Name>Time of day (start)</Display_Name>
		<Description>What hour this spawn should become active, on a 24-hour clock (0 = midnight, 23 = 11pm).</Description>
		<Default>8</Default>
		<MinValue>0</MinValue>
		<MaxValue>24</MaxValue>
		</Element>
	<Element>
		<Name>Time_of_day_end</Name>
		<Type>Int</Type>
		<Display_Name>Time of day (end)</Display_Name>
		<Description>What hour this spawn should stop being active, on a 24-hour clock (0 = midnight, 23 = 11pm).</Description>
		<Default>20</Default>
		<MinValue>0</MinValue>
		<MaxValue>24</MaxValue>
		</Element>
	<Element>
		<Name>Min_spacing</Name>
		<Type>Float</Type>
		<Display_Name>Minimum spacing</Display_Name>
		<Description>Each point in the special spawn must be at least this far from other peds before it will spawn.</Description>
		<Default>1.5</Default>
		<MinValue>0.5</MinValue>
		</Element>
	<Element>
		<Name>Outdoor_node</Name>
		<Type>Selection</Type>
		<Display_Name>Outdoor node</Display_Name>
		<Description>This spawn is outdoors and will not be used if it's raining.</Description>
		<Required>false</Required>
		<Default>true</Default>
		<Choice>true</Choice>
		<Choice>false</Choice>
		</Element>
	<Element>
		<Name>Use_In_Rain</Name>
		<Type>Selection</Type>
		<Display_Name>Use In Rain</Display_Name>
		<Description>These action nodes should only be used in the rain</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Store_browsing</Name>
		<Type>Selection</Type>
		<Display_Name>Store browsing</Display_Name>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Store_ownership_spawn</Name>
		<Type>Selection</Type>
		<Display_Name>Owned Store Only</Display_Name>
		<Description>If true, this action node only spawns if the nearest owned store is owned by the player.</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Exclusive_Actions</Name>
		<Type>Selection</Type>
		<Display_Name>Exclusive Actions</Display_Name>
		<Description>Only one person in this group can play an action at a time.</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>sequence_nodes</Name>
		<Type>Selection</Type>
		<Display_Name>Sequence Nodes</Display_Name>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>On_Water</Name>
		<Type>Selection</Type>
		<Display_Name>On Water</Display_Name>
		<Description>This group should be placed on water. All nodes in this group should be set to Spawn Only</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Spawn_During_High_Notoriety</Name>
		<Type>Selection</Type>
		<Display_Name>Spawn During High Notoriety</Display_Name>
		<Description>Spawn even during high notoriety any other related situations</Description>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Convert_to_ped_min_delay</Name>
		<Type>Int</Type>
		<Display_Name>Min lifespan</Display_Name>
		<Description>Minimum delay (secs) before this character will convert to a sidewalk-strolling ped.</Description>
		<Default>30</Default>
		</Element>
	<Element>
		<Name>Convert_to_ped_max_delay</Name>
		<Type>Int</Type>
		<Display_Name>Max lifespan</Display_Name>
		<Description>Maximum delay (secs) before this character will convert to a sidewalk-strolling ped.</Description>
		<Default>60</Default>
		</Element>
	<Element>
		<Name>NPC_List</Name>
		<Type>Grid</Type>
		<Display_Name>NPC List</Display_Name>
		<Element>
			<Name>NPC</Name>
			<Type>Reference</Type>
			<Reference>
				<File>action_node_npcs.xtbl</File>
				<Type>Action_node_npc.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Max_Children>4</Max_Children>
		<Min_Children>1</Min_Children>
		<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
	<Element>
		<Name>Player_Allowed</Name>
		<Type>Selection</Type>
		<Display_Name>Player Allowed</Display_Name>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	<Element>
		<Name>Reference_object</Name>
		<Type>String</Type>
		<Display_Name>Reference object</Display_Name>
		<Description>If this is set, the group is not a true group, but a reference to a preset group of relatively placed action nodes</Description>
		<Required>false</Required>
		</Element>
	<Element>
		<Name>Spawn_Timer</Name>
		<Type>Int</Type>
		<Display_Name>Spawn Timer</Display_Name>
		<Description>Minimum time between separate instances of this group spawning, in seconds. Does not affect people walking up and using nodes</Description>
		<Required>false</Required>
		<Default>0</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>Instance_Cap</Name>
		<Type>Int</Type>
		<Display_Name>Max Active Groups</Display_Name>
		<Description>Maximum number of these groups that can exist in the world. Will stop people from walking up to use these nodes</Description>
		<Required>false</Required>
		<Default>0</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>MaxSpawns</Name>
		<Type>Int</Type>
		<Display_Name>Max Spawned People</Display_Name>
		<Required>false</Required>
		<Default>1</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>Notoriety_Info</Name>
		<Type>Reference</Type>
		<Display_Name>Notoriety Event Type</Display_Name>
		<Description>Type of notoriety event that triggers this action node. Only set for notoriety-based action nodes.</Description>
		<Required>false</Required>
		<Reference>
			<File>action_node_notoriety.xtbl</File>
			<Type>Action_Node_Notoriety.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Music_Emitter</Name>
		<Type>Reference</Type>
		<Display_Name>Music Emitter</Display_Name>
		<Required>false</Required>
		<Reference>
			<File>music.xtbl</File>
			<Type>Music_Set.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Min_Player_Rank</Name>
		<Type>Int</Type>
		<Display_Name>Min Player Rank</Display_Name>
		<Description>Minimum player rank for this group to be used(spawn, etc). Rank is 0-3. set to 0 if not set.</Description>
		<Required>false</Required>
		<Default>0</Default>
		<MinValue>0</MinValue>
		<MaxValue>3</MaxValue>
		</Element>
	<Element>
		<Name>GroupDisabled</Name>
		<Type>Selection</Type>
		<Display_Name>Group Disabled</Display_Name>
		<Required>false</Required>
		<Default>False</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		</Element>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Action node groups</Name>
		<Category>
			<Name>BurningChunks</Name>
			</Category>
		<Category>
			<Name>Crib Specific</Name>
			</Category>
		<Category>
			<Name>Gang Specific</Name>
			</Category>
		<Category>
			<Name>Interior Specific</Name>
			</Category>
		<Category>
			<Name>Prison Specific</Name>
			</Category>
		<Category>
			<Name>Reference Nodes</Name>
			</Category>
		<Category>
			<Name>SPAWNING</Name>
			</Category>
		</Category>
	</EntryCategories>
</root>